![]() ![]() Now I do try to play in fullscreen mode with that bullshit FSO disabled at all times, because any time there is a overlay appearing over my game like when I adjust volume, or minimize and tab back in, that brief moment of overlay transitioning back to game does cause a sync skip and stutter, but thankfully it's brief and the majority of games I play do indeed support true exclusive fullscreen with a registry hack to globally disable it for DX9 games, and the executable toggle in compatibility settings for DX10+. The game looks and feels smooth and this exact same experience can be replicated with every game I play. The game is v-sync fps capped to 144 fps, and I could see on my monitor's OSD "FPS Counter" which is actually a g-sync refresh rate active readout, that the monitor was indeed syncing properly to 143/144hz, as it always does whether a video is playing on a secondary monitor or not. I even just tried it with your test setup of that Costa Rica 4k 60fps HDR video, I had it up on the secondary TV while I loaded up World of Warcraft Classic at 144hz on my primary monitor. I will throw a stream up on that or a movie while I game on my primary, and both displays run at their proper frequency, g-sync matching game framerate flawlessly included, without any issues. I have a 27" 2560x1440 144hz g-sync ASUS monitor, and an old 640x480 60hz CRT Toshiba TV that I use for playing videos and retro games. That said, I am now running 1903 with drivers 436.30 and I am able to use g-sync in windowed or fullscreen while simultaneously playing a video on my secondary monitor, without any hiccups in either my gaming display or my secondary display. I HATE Fullscreen Optimizations and the mess that it's causing in gaming on Windows ever since 1703 and beyond. I have been a MAJOR proponent of staying on 1607 and older drivers like 391.35 and older, for many years now. Overall it's a huge mess and probably doesn't sound worth it, but sometimes I forget to enable DWM so g-sync doesn't engage and I'm reminded of how great g-sync actually is, even with these awful issues. This also means bypassing driver checks for games that force it (thanks BF5) I will throw a stream up on that or a movie while I game on. ![]() I have a 27' 2560x1440 144hz g-sync ASUS monitor, and an old 640x480 60hz CRT Toshiba TV that I use for playing videos and retro games. without any hiccups in either my gaming display or my secondary display. ![]() My current solution is running on driver 398.82 (RIP Turing cards I guess) and every fresh boot the process Desktop Windows Manager in task manager needs to be restarted. A lot of issues can arise when mixing different refresh rate monitors. Here's an example showing the framerate and monitor reported sync rate being drastically different when playing a 4k video on a secondary screen (Same issue with just 1 1080p 60hz secondary monitor) If you had a video playing then your game would become a stuttery mess. The taskbar for example, whenever the clock updates you'd get a stutter in game. The problem is when in windowed/borderless mode, any movement on a secondary screen will cause the g-sync monitor to go out of sync. Nvidia released "fixes" which ended up making it worse. In fullscreen mode g-sync works flawlessly, however windowed/borderless has been broken for over a year at this point, ever since Windows 1803. I'm using a 1080p 240hz g-sync with 3 1080p 60hz monitors ![]()
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