![]() ![]() It’s little changes like this which just make for a smoother ride. During the car dodge tutorial, you won’t need to jump so much. In Death Cam VHS, for example, you won’t need to clear so many enemies during the melee section. Certain missions have been edited to improve pacing. You can now also eliminate the border completely but still use the scanline or dot-matrix filters.Įvery single mission has been touched up, offering a better experience overall. More video filter options are also included, from colour modes to a widescreen tube border. The new “8-BIT” mode on the other hand, makes the game look even closer to something dug up from the ’80s. The updated “RETRO+” graphics mode delivers more eye candy with better shadows and more effects. The two graphics modes give you the option to amp the graphics up or trim them back. Once again though, purists can still play with the original zoom mode and original status bar style HUD. You’ll feel the difference when you compare 1X to 3X zoom and economy cars start to feel sportier. Car engines were beefed up in RCR updates after the very first release two years ago, but the new dynamic camera doubles the *ooOOMPH!*. The new 3X zoom option’s tailored specifically for the PS Vita, but also available on PS3 and PS4. Up close, the action packs more punch and driving feels much faster. New zoom modes, a dynamic camera and a new lightweight HUD bring you closer to the action. Big overhauls were made to re-balance the missions, difficulty, weapons and even police AI, but if you want to stick with the original version, you can flip the switch under the Help & Options menu. Retro City Rampage: DX includes both RCR:DX and the original RCR for the purists. So, after the many months of working on this is secret, I’m incredibly excited be able to not only announce it, but announce it with a solid release date! No more “coming soon” this time! It’s a wrap! 12th November, 2014! Not just for the TV, but for the PS Vita as well – boasting not just a new zoom mode and touch functionality, but a completely new UI specifically for the handheld. The changes added up, and it was clear they’d be at home on HD systems too. ![]() Selecting weapons from a grid instead of cycling through them made combat more fluid. I saw how a closer, more dynamic camera, brewed out of hardware limitations, actually made things feel more exciting. ![]() Retooling the game for the smaller screen also really taught me a lot about its play experience. After the chaos and stress surrounding the original 2012 launch, things finally came together according to plan and the reception I yearned for followed. I felt more love from players and reviewers than ever before, earning almost unanimous 9/10s across the board and sales to match. The care I put into the game was reciprocated when DX was released on 3DS earlier this year. From the game’s core to sprinkles on top such as parking garages and waypoints, it’s more than just a new coat of paint. DX is a top-to-bottom remastering of just about everything.įor DX, every single mission’s been re-tuned. Those changes made great improvements, but still just scratched the surface. Within weeks of the original RCR’s 2012 release, updates made vehicles faster, added more checkpoints, tutorials, hints screens, and tweaked missions. Those who’ve been following RCR will know just how much the game’s changed since the original launch. ![]() That’s only around €3 for each platform, and much less than the original RCR’s launch price! You’ll get all three for €7.99, with an additional 20% off for PlayStation Plus members during launch week. Retro City Rampage: DX, the top-to-bottom remaster of the original game will make its PS4 debut along with the brand new PS3 and PS Vita DX versions this 12th November, complete with cross buy and cross save for all three consoles. ![]()
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